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I got stuck on the third level. For a game about platforming precision the controls are surprisingly floaty. You need to steer out of a wall in order to jump far, but steering out of a wall also dislodges you from it...

Other than that, interesting concept! I think the timing is a bit tight, I would rather have more time and a points system. More time left when you finish a level = more points. Also maybe hide points in levels at dangerous spaces, such as points behind a gate that trip a huge trap.

I love the idea, very polished, but a bit light on content and very challenging.

Really cool game overall! Just played the first few levels and had a blast. I think the gameplay is really interesting and the characters have a lot of charm for a ball. Love the squash and stretch.

I think it could probably use some more graphic updates. I had some trouble seeing the blue switches and some of the projectiles. I also think it could have an easier introduction. It gets pretty hard on the first level and it took me a while to realize I could wall jump. Also I feel that there's more here. I can see how "Trip" could open doors or create platforms for trap. Doesn't have to be all negative!

Definitely a cool concept!