I was almost done with the last level. But when I put everything in, one of the four reagents had magically disappeared, and now I had no choice but to change the machine, destroying everything else. Maybe add a way to extract an incomplete recipe? And a warning before you do anything that causes something to be destroyed (besides throwing it in the trash).
Placing a machine directly infront of any output, breaks the output permanently.
Belts/machines can be placed on walls or stacked by sliding the cursor from a valid placement tile to an invalid tile, and clicking within one frame(1/60sec).
Thanks for letting me know about these, I'm surprised I never found the first one on here, but I guess I just never tried putting a machine directly as an output. I got that one fixed.
Placing the machines in invalid places is probably a bit too much of a "I am trying to break the game" type, so I'll just keep it in ;)
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Couldn't understand how to automate things properly so I was constantly moving conveyor belts around with items on them to complete the goal.
I was almost done with the last level. But when I put everything in, one of the four reagents had magically disappeared, and now I had no choice but to change the machine, destroying everything else. Maybe add a way to extract an incomplete recipe? And a warning before you do anything that causes something to be destroyed (besides throwing it in the trash).
BUGS
Placing a machine directly infront of any output, breaks the output permanently.
Belts/machines can be placed on walls or stacked by sliding the cursor from a valid placement tile to an invalid tile, and clicking within one frame(1/60sec).
Thanks for letting me know about these, I'm surprised I never found the first one on here, but I guess I just never tried putting a machine directly as an output. I got that one fixed.
Placing the machines in invalid places is probably a bit too much of a "I am trying to break the game" type, so I'll just keep it in ;)
i love how polished this feels! super cute :)