its just really hard. like i jump up the wall press up then space the second i touch it and then it doesnt do it but sometimes it does? what if you hold d and w and space at the same time you hit the wall and then it automaticcly does it?
I can look more into making it simplier / more intentional on the wall jumps. There are a few buffers in place already for if the player inputs too early / too late, so it may also just be tweaking those values some more.
Fun concept, however actually building and maintaining the flow is a bit frustrating, as it feels a bit janky. Like you have to keep jumping to maintain it which is a good idea, however I feel like there should just be a little more leniancy to the timing or just clearer explanation for what the condition for maintaining the flow.
Basically, any surface can remove your flow if you don't jump off of it within a short interval. This is meant to mimic Bhopping within source games. I realize it may be a bit difficult, and may look into ways to reduce the early frustrations of learning it without making it too easy.
Maybe just addig some sort of visual indicator for the time window could useful or just allowing the player to buffer the jump input within some small window even prior to landing would probably alleviate some of the frustration.
There is a jump buffer already, I may just have to increase the amount of time allowed for it. There are also a lot of input buffers / delays for wall jumps in the case the player inputs their direction and jump in a multitude of orders.
← Return to game
Comments
Log in with itch.io to leave a comment.
the wall jump to get higher with the flow is super janky. also this reminds me of dekus ability fa-jin from my hero academia
Can you explain what makes it feel janky?
its just really hard. like i jump up the wall press up then space the second i touch it and then it doesnt do it but sometimes it does? what if you hold d and w and space at the same time you hit the wall and then it automaticcly does it?
I can look more into making it simplier / more intentional on the wall jumps. There are a few buffers in place already for if the player inputs too early / too late, so it may also just be tweaking those values some more.
Fun concept, however actually building and maintaining the flow is a bit frustrating, as it feels a bit janky. Like you have to keep jumping to maintain it which is a good idea, however I feel like there should just be a little more leniancy to the timing or just clearer explanation for what the condition for maintaining the flow.
Basically, any surface can remove your flow if you don't jump off of it within a short interval. This is meant to mimic Bhopping within source games. I realize it may be a bit difficult, and may look into ways to reduce the early frustrations of learning it without making it too easy.
Maybe just addig some sort of visual indicator for the time window could useful or just allowing the player to buffer the jump input within some small window even prior to landing would probably alleviate some of the frustration.
There is a jump buffer already, I may just have to increase the amount of time allowed for it. There are also a lot of input buffers / delays for wall jumps in the case the player inputs their direction and jump in a multitude of orders.