Wow! Filled out the entire thing, I do plan on having it be scaleable so you can pan around the screen to manage larger engines like this. Im surprised someone has managed to get the engine this complex
I'm surprised I didn't think about it being generated while the game is paused, but that makes complete sense based on how I have it set up.
The audio bug however, I think may just be a Godot export issue? I left the game open for 3+ hours and the audio never cut out, but after playing it on the html export then it did...
Wow, I love to see that someone has played the game far enough to get an engine this big! And I see you're doing it all completely for free, not consuming any Raw so you can likely just keep spending to get more recipe cards, interesting.
I like the descriptions you've given on your strategies, I noticed that Burst was definitely good for farming up Raw essi too.
How much Pure do you think was this making per second? Was it able to support some of the more costly spells?
It got 6 Pure outputs on two streams running at 2s intervals
3 pure/s
I really only use the weapon that can shoot nearly endless if you got enough pure and burst to farm. Played around with the others but I did not really need them I have to confess.
What do you mean by "Essis that are esier"? You can view each Essi within the pause screen on the Essi tab, it'll show their characteristics, aswell as be in order of their worth
Neophyte has been a big inspiration! I love the look and play of that game, and I like its way of doing wave fights. The game is definitely buggy, but I wanted to set myself to this game jam deadline so I could get some feedback to it, so my goal now is to clean it up before adding more to it.
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Wow! Filled out the entire thing, I do plan on having it be scaleable so you can pan around the screen to manage larger engines like this.
Im surprised someone has managed to get the engine this complex
a couple bugs I've noticed while playing:
- essi still generates while the game is paused
- after a couple audio loops, the music just cuts out entirely, something which doesn't impact the sound effects
I'm surprised I didn't think about it being generated while the game is paused, but that makes complete sense based on how I have it set up.
The audio bug however, I think may just be a Godot export issue? I left the game open for 3+ hours and the audio never cut out, but after playing it on the html export then it did...
- Burst shot is a must since it gives you resources to construct your machine
- Leave a slow enemy alive so you can operate the machine in peace at the end of a turn to regenerate pure(5) ammo for the next wave
- putting two speed up on you first pure generation makes your entire machine faster
_ pure in chain with two refiners then a sacrifize can double a pure income stream
- the bast(1) addon is great to fuel and split more income streams to pure (5)
Wow, I love to see that someone has played the game far enough to get an engine this big! And I see you're doing it all completely for free, not consuming any Raw so you can likely just keep spending to get more recipe cards, interesting.
I like the descriptions you've given on your strategies, I noticed that Burst was definitely good for farming up Raw essi too.
How much Pure do you think was this making per second? Was it able to support some of the more costly spells?
as I count
0.5 Heart/s
It got 6 Pure outputs on two streams running at 2s intervals
3 pure/s
I really only use the weapon that can shoot nearly endless if you got enough pure and burst to farm. Played around with the others but I did not really need them I have to confess.
Sooooo good game! but i want to check about what essis are easier in playing game.
What do you mean by "Essis that are esier"?
You can view each Essi within the pause screen on the Essi tab, it'll show their characteristics, aswell as be in order of their worth
its very fun tho kindoff buggy,kinda reminds me of neophythe lmao
Neophyte has been a big inspiration! I love the look and play of that game, and I like its way of doing wave fights.
The game is definitely buggy, but I wanted to set myself to this game jam deadline so I could get some feedback to it, so my goal now is to clean it up before adding more to it.